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Give them a reason to come back.

Simple games customers open on their phone: they play, win something and come back for the next round. You know who plays and who returns.

Example

Instant win

Tap and find out if you've won.

Coming back depends on having a reason.

  • More visits

    Challenges and prizes that ask for a return: tomorrow's round, the missing stamp, this week's prize.

  • More data

    To play, customers sign up. You know who they are, when they come and what interests them.

  • A brand people remember

    A fun moment with your brand is remembered longer than a poster.

How it works

  1. We choose the mechanic

    Depending on what you're after: more frequent visits, higher spend or bringing someone along.

  2. The customer plays

    On their phone, from a QR code in store, a receipt or your app. Nothing to download.

  3. A prize and the next visit

    Every round ends in a prize or a reason to come back. And we measure it.

Mechanics that work

  • Instant win

    You know straight away if you've won. Ideal for a first trial.

  • Prize wheels and codes

    A code on the receipt or the pack earns a spin.

  • Stamps and points

    Every visit counts; complete the card, get the prize.

  • Challenges and leaderboards

    Purchase challenges and rankings for your most loyal customers.

  • Games of skill

    So the game lasts longer than a single tap.

  • Games to share

    Group mechanics to play with friends and bring someone new.

Which businesses it suits

  • Restaurants

    The round played at the table and cashed in on the next visit.

  • Retail

    A purchase challenge that brings people back before the month is out.

  • Local retail networks

    A city-wide game that takes residents from shop to shop.

  • Brands

    Instant win on the pack: whoever buys, plays.

Where we've used it

  1. Bring them back

    Ramen Kagura

    A restaurant chain. Its own app with points, coupons and games so its customers come back.

    • Digital strategy: annual action plan, pricing, website, SEO and SEM.
    • Its own app: points, coupons, messages and QR.
    • Acquisition and loyalty promotions, such as «Find the golden Butachán».
    • Communication: social media, content and street marketing.
    Poster for the Ramen Kagura scan-and-play promotion
  2. Make the sale

    Alhambra La Ruta de la Tapa

    A unique QR code in every bar that turns the visit into a product trial, with an instant prize.

    • Unique QR codes with an instant win: a free beer on the spot.
    • A trip raffled among all participants.
    • Customer database and prize control.
    • Restaurants and social media: trial of a new format.
    Lavapiés de Tapas table display with the QR codeThe Alhambra promotion on mobile

The game is the means. Bringing them back is the goal.

We use it inside a loyalty plan, alongside the app, points and messages. First we see why your customers don't come back; then we decide what to play.

Frequently asked questions

What is gamification in marketing and what is it for?

It means using games and participation mechanics to reach a marketing goal: getting someone to discover your brand, leave their details, answer a survey, try a product, buy or come back.

The game gives customers a reason to take part and lets you build in actions that, on their own, would be less appealing. For example, completing a survey to unlock a game, taking on a challenge after a purchase or discovering a prize when scanning a pack.

We design the experience around what you want to achieve and measure both participation and the actions it drives.

Which games can you build for a brand or a promotion?

From prize wheels and instant wins to games of skill, memory, quizzes, scavenger hunts, challenges and competitions between participants. Also community experiences, collaborative challenges or personalized AI games, with stories and content adapted to the brand.

We can combine several mechanics: a survey that unlocks a game, a code on the pack that opens a challenge or a validated purchase that enters you for a prize.

AI widens the possibilities for creating tailored experiences. The choice depends on the audience, the context and the campaign goal: collecting data, learning preferences, driving engagement or encouraging purchases and repeat visits.

Do people need to download an app to take part?

No. We can build games that run directly in the phone's browser, reachable from a QR code, a link, a website or a social media campaign.

We can also integrate them into your website or your loyalty app and connect them with other actions: sign-ups, surveys, coupons or purchase validation. That way the game is part of the campaign's complete experience.

Before the game, the diagnosis.

No obligation. We look at how customers find you, choose you, buy from you and why they come back, or why they don't.

What worries you most?

Tick as many stations as you like. If you're not sure, that's what the diagnosis is for.

We reply within one working day. Your details are only used to answer you.